Key takeaways
- Apple says almost 65% of downloads happen directly after a search, so the store listing is the first channel to fix.
- Both stores cap the title at 30 characters, and Google bans emojis and ranking claims in it.
- Apple lets you test up to 3 page treatments for up to 90 days; Google lets you test up to 2 variants.
- Median retention is about 25% on day 1, 8% on day 7 and 4% on day 30, per a UXCam roundup of AppsFlyer and Adjust data.
- Acquiring a customer can cost 5 to 25 times more than keeping one, per Harvard Business Review.
- Free products or discounts given to creators must be disclosed, per the FTC.
What the video covers
- 0:00 Why apps need a system, not just a launch
- 0:57 Strategy 1: A waitlist before launch
- 2:20 Strategy 2: App store optimization
- 3:51 Strategy 3: Founder content
- 5:01 Strategy 4: Micro-creator seeding
- 6:37 Strategy 5: Viral loops
- 7:47 Strategy 6: Retention as marketing
- 9:22 Strategy 7: Community
- 10:13 Strategy 8: Paid ads with creator-style video
How do you market an app step by step if you are a beginner?
Work in this order: build the foundations, then earn free attention, then add a small paid test, and keep fixing retention the whole way. Beginners usually start with ads or posting, and both waste money when the store listing is weak and nobody can tell which channel brought an install. So set up the page people land on and the tracking first. Next, collect a waitlist so launch day has an audience. Then work the free channels: store search, your own content and small creators. Add a share loop and a retention hook once there is a first win to share. Only then put a small, capped budget behind ads. The video covers eight strategies, and the table puts them in the order we would run them. Do one row at a time, and move on when you can see it working in your numbers. You do not need all eight in month one. Two or three done well beat eight done thinly.
| Step | When | Cost | First action this week |
|---|---|---|---|
| 1. Waitlist page | Before the app is live | Low | Publish one page with one promise and an email field |
| 2. Store listing (ASO) | Before and after launch | Free | Rewrite the title, subtitle and first two screenshots around the result |
| 3. Founder content | From day one | Your time | Post one behind-the-scenes video on the platform you already use |
| 4. Small creators | Launch month | Free access or a fee | Message 50 creators who already talk about the problem |
| 5. Share loop | After the first win | Dev time | Add a share prompt right after the user's first result |
| 6. Retention | From the first install | Dev time | Add a streak or progress marker and one well-timed reminder |
| 7. Community | Beta onward | Your time | Open a group for beta users and post daily |
| 8. Paid ads | After you know the message works | A small test budget you set | Test three ad concepts with three openings each |
If you want the same ideas as a longer reference, our app marketing strategy guide and launch marketing plan go deeper on each phase.
How do you build a waitlist before your app is live?
Publish a single page with one promise and one field, then send people to it from the places where your problem is discussed. Do not wait for the finished app, because the page costs almost nothing. Keep it specific. "Be the first to try the budgeting app for freelancers" beats "Join our waitlist". Give people a reason to sign up now, such as early access or a founding badge, and a reason to share, such as moving up the list when they invite a friend. Post in the communities where the problem lives, say you are building a tool for it, and ask who wants beta access without selling anything. Replies from those threads also give you the words your future customers use, which you can reuse in your listing and ads. On iOS there is a second step later: Apple pre-orders let people commit to a new app 2 to 180 days before release, once the app has been submitted and reviewed.
Treat the waitlist as research as well as marketing. Ask one question at sign-up, such as what the person is trying to fix, and read every answer. Those answers decide your first screenshots, your first ad hook and the first feature you build. Our guides to pre-launch marketing and app communities cover this stage.
How does app store optimization bring free downloads?
Your store listing is the one channel you control that works while you sleep. Apple says that almost 65% of downloads happen directly after a search, which means the words in your title and subtitle and the first things a searcher sees decide whether you are found and chosen. The icon and first screenshots carry most of the choice, so they should say what the user gets in plain, large text, not show a raw interface. Use the name and subtitle fields on purpose: the brand plus the main keyword is a sound default. Each field has a hard limit, so choose words carefully. After launch, test instead of guessing, using the tools the stores give you for free. Apple lets you test icons, screenshots and previews, and Google lets you test graphics and descriptions. Change one thing at a time and give each test enough traffic to settle.
| Where | What | Limit or fact | Source |
|---|---|---|---|
| App Store | App name and subtitle | 30 characters each | Apple |
| Google Play | App title | 30 characters, no emojis, no ranking claims | Google Play |
| App Store | Product page optimization test | Up to 3 treatments, up to 90 days | Apple |
| Google Play | Store listing experiment | Up to 2 variants against the current listing | Google Play |
| App Store | Custom product pages | Up to 70 extra pages, each with its own URL | Apple |
Custom product pages matter once you run any channel at all. A creator link or an ad can open a page built for that audience, so the screenshot a visitor sees matches the promise that brought them. Our ASO guide walks through keyword research and the free ASO Score tool gives you a quick read on your own listing.
How do founder content and small creators help an app grow?
They give you trust at a low cost. Content from the founder shows the work, the setbacks and the reason the app exists, and people download to support someone they have watched. Pick one platform, document the build and post the rough version. Small creators add reach: pick people with audiences in the low thousands to tens of thousands who already talk about the problem, offer free premium access in return for honest feedback, and ask many of them at the same time instead of one big name. A fee for one large creator is a single bet, and twenty small partnerships are twenty smaller ones. Keep the ask simple, send the same short message to 50 people, and expect most not to reply. Track each creator with their own link so you know which ones brought real installs.
One rule keeps you out of trouble. The FTC states that free products or discounts are a material connection that must be disclosed, and that a platform's built-in tool may not be enough on its own. Tell creators to add a plain disclosure, and check that they do. Our influencer marketing guide has a brief you can adapt.
How do you test paid ads on a small budget?
Run capped tests that tell you which message works, and treat them as research. Start with the channels that let you set the limits. Apple Ads Basic is built for this: you set a monthly budget and a maximum cost per install, and you pay only for installs. On Google, App campaigns reward variety. Google recommends uploading up to the maximum of each asset type, which is 4 text assets and 20 each of images and videos, then reviewing the Low, Good and Best ratings and replacing the weakest gradually. In both cases the creative does the work, so test several concepts. A simple method is three concepts with three different openings each, which gives nine ads from a small shoot. Native, phone-shot clips often do well because they look like the feed, but let your own data decide.
Set up measurement before you spend. On Android, the Play Install Referrer API returns the referrer URL, the click time and the install time, which lets you tie an install to its source. Without a source on each install, a flat result tells you nothing. For the cost side, our user acquisition guide explains how to read cost per install against what each user is worth.
How do you keep users after they install?
Retention is marketing, because users who stay are the ones who share, review and pay. Here is a yardstick. A UXCam roundup that draws on AppsFlyer and Adjust data puts median retention at 25% on day 1, 8% on day 7 and 4% on day 30, and strong performers at 30% to 40%, 10% to 15% and 5% to 8%. Treat these as a rough guide, because category matters a great deal. The fix is the same everywhere: get people to their first win quickly, then give them a reason to return. Show value before asking for an account, and ask for permissions at the moment they matter. Apple's own WWDC25 guidance says to avoid presenting permission choices the first time someone opens your app. Add streaks, progress and well-timed reminders, and prompt a share when the user reaches a milestone.
| Metric | Median | Strong performer |
|---|---|---|
| Day 1 retention | 25% | 30% to 40% |
| Day 7 retention | 8% | 10% to 15% |
| Day 30 retention | 4% | 5% to 8% |
The economics are well known: Harvard Business Review reports that acquiring a new customer can cost five to 25 times more than retaining an existing one. Our retention benchmarks and retention strategies guides show how to measure each cohort.
What do we see across 300+ apps?
ApsteQ was founded in 2015 and has shipped 300+ apps with 52M+ installs. Across that work, the beginner mistake we see most often is spreading effort across every channel and measuring none of them. The founders who grow pick two or three channels, set a weekly number for each, and cut what does not move it. The order in this guide is the order we would use with a new app: listing and tracking first, free attention second, small paid tests third. We put paid last on purpose. Ads amplify whatever is already there, so a weak listing or a leaky first week makes every paid install more expensive. Fix the base, prove the message with free channels, and then spend, with a cap you set in advance and a number you expect to learn.
Two habits separate the apps that last. First, they treat the first 30 days of a user's life as a product, with onboarding, permissions and the first reminder all designed on purpose. Second, they test creative in volume and read the results by cohort instead of by total downloads. This is our experience and not a published statistic, so check it against your own numbers. If you would rather hand the growth work to a team, our app marketing service runs ASO, paid acquisition and retention together.
Frequently asked questions
What is the first step to marketing an app?
Fix the page people land on and set up tracking. Rewrite your store title, subtitle and first two screenshots around the result the user gets, and make sure every install can be tied to a source. Then collect a waitlist so launch day has an audience.
How much budget do I need to market an app?
You can start with almost none, because the store listing, founder content, community posts and creator outreach cost time rather than money. When you add ads, use capped tools such as Apple Ads Basic, where you set a monthly budget and a maximum cost per install.
Is app store optimization still worth it?
Yes. Apple says almost 65% of App Store downloads happen directly after a search, and listing changes are free to test with Apple's product page optimization and Google's store listing experiments. Treat the title, icon and first screenshots as the most important marketing assets you own.
How do I find influencers for my app?
Look for creators with small, engaged audiences who already talk about the problem your app solves. Send the same short message to about 50 of them, offer free premium access for honest feedback, give each their own link and make sure they disclose any free access.
What is a good retention rate for a new app?
A UXCam roundup of AppsFlyer and Adjust data puts the median at about 25% on day 1, 8% on day 7 and 4% on day 30. Category changes the picture a lot, so compare yourself with similar apps and track each cohort over time.
When should I start marketing my app?
Before it is finished. A waitlist page, community posts and founder content can start while you are still building. They test your promise early, give you language for your listing and mean you launch to people who are already waiting.
Want a team to run this plan for your app?
We will review your listing, tracking and funnel, and tell you which channels to start with.
Sources
- Pre-orders. Apple, 2026. https://developer.apple.com/app-store/pre-orders/
- Apple Ads Advanced. Apple, 2026. https://ads.apple.com/advanced
- App information reference (App Store Connect help). Apple, 2026. https://developer.apple.com/help/app-store-connect/reference/app-information/app-information
- Store Listing and Promotion: metadata policy. Google Play, 2026. https://support.google.com/googleplay/android-developer/answer/9898842
- Product Page Optimization. Apple, 2026. https://developer.apple.com/app-store/product-page-optimization/
- Run store listing experiments (Play Console help). Google Play, 2026. https://support.google.com/googleplay/android-developer/answer/6227309
- Custom Product Pages. Apple, 2026. https://developer.apple.com/app-store/custom-product-pages/
- Disclosures 101 for Social Media Influencers. US Federal Trade Commission, 2026. https://www.ftc.gov/business-guidance/resources/disclosures-101-social-media-influencers
- Apple Ads Basic. Apple, 2026. https://ads.apple.com/app-store/basic
- Make better creative assets for App campaigns. Google Ads Help, 2026. https://support.google.com/google-ads/answer/6167158
- Play Install Referrer API. Android Developers, 2026. https://developer.android.com/google/play/installreferrer
- Mobile app retention benchmarks (draws on AppsFlyer and Adjust data). UXCam, 2026. https://uxcam.com/blog/mobile-app-retention-benchmarks/
- Integrate privacy into your development process (WWDC25). Apple, 2025. https://developer.apple.com/videos/play/wwdc2025/246/
- The Value of Keeping the Right Customers. Harvard Business Review, 2014. https://hbr.org/2014/10/the-value-of-keeping-the-right-customers
Full written guide: How to market an app in 2027.