App Development Company: iOS and Android Apps Built to Grow
If you are a non-technical founder with a validated idea, ApsteQ is built for you: our in-house team builds your iOS and Android MVP, then runs App Store Optimization, paid acquisition and retention for it, so one team owns both the build and the launch. We are not the right fit if you want the cheapest quote or need an app finished next week.
ApsteQ is a mobile app development company for funded app companies and founders. We build iOS, Android and cross-platform apps with analytics, attribution, paywall and store readiness included from day one. Because we also run app growth, you get an app that is ready to be marketed, not just one that runs.
New idea, half-built app or rebuild. Every enquiry is reviewed personally.
What we build and deliver
Mobile app development services range from a single screen to a full platform. This is what a version one engagement from us covers.
Native and cross-platform builds
iOS in Swift, Android in Kotlin, or one codebase in React Native or Flutter. We recommend the route after scoping, not before.
Backend, accounts and admin
Sign-in, data storage, push, and the admin panel your team uses to manage content, users and support.
Analytics and attribution built in
An agreed event plan, an analytics SDK, mobile attribution and deep links, tested before launch so every install can be traced.
Paywall and payments
Subscription or one-time purchase flows set up so plans, trials and prices can be changed and tested after launch.
Store readiness
Listing copy, screenshots, privacy labels, review submission and test builds, all in accounts you own.
Launch handover to growth
The same company can run App Store Optimization, paid acquisition and retention. Or we hand over clean documentation if you prefer.
How the build works
No 40-slide scope document. We agree what version one must do, build it in short cycles, and put it in front of real users with measurement already in place.
Scope version one
We cut the idea to what it needs to launch and write the event plan next to the feature list.
Design and prototype
Onboarding, paywall and core flows are designed against real store formats and tested on a clickable prototype.
Build in cycles
You get a working build on your own phone every cycle, through TestFlight and Play internal testing.
Instrument and verify
Analytics, attribution, deep links and crash reporting are tested end to end before anyone is invited in.
Store submission
Listings, privacy labels and review submission are handled in your Apple and Google accounts.
Launch and learn
First campaigns run, the funnel is reviewed and a ranked backlog replaces guesswork.
| Phase | What happens | What you receive |
|---|---|---|
| Scope | Cut the idea to version one, agree the event plan and store model | Scope list, user flows, tracking plan |
| Design | Screens, onboarding and paywall designed against real store formats | Clickable prototype, design system |
| Build | Sprints with working builds on your phone each cycle | TestFlight and Play internal builds |
| Instrument | Analytics, attribution, deep links, push and crash reporting | Verified event dashboard |
| Store readiness | Listing, screenshots, privacy labels, review submission | Approved listings in your accounts |
| Launch and learn | First campaigns, funnel review, fixes | Cohort data and a prioritised backlog |
What is an app development company, and what should it deliver?
An app development company designs, builds and ships mobile apps for iOS and Android, and the good ones also get the app ready for the store and for growth. For a funded app company, that means the code, the backend, the analytics, the attribution setup, the paywall and the store assets, not just screens that run on a phone. ApsteQ builds apps in-house and runs the growth side as well, so the people choosing the tracking plan and the subscription flow are the same people who will later buy installs and fix retention. You get a version one that can be measured from the first install. The common failure is a build shop that hands over a working app with no event tracking, no attribution SDK and no store listing strategy. Marketing then starts blind, and the fix costs more than doing it during the build.
A useful test when comparing agencies is to ask what you will own at handover. You should receive the source code, the store accounts, the analytics and attribution accounts, and a written event plan. If any of these is missing or held by the agency, you are renting your own product.
Store rules also change the build calendar. Apple says apps uploaded to App Store Connect must be built with Xcode 26 or later using an SDK for iOS 26 (dated 28 April 2026). On Android, Google Play requires personal developer accounts created after 13 November 2023 to run a closed test with at least 12 testers opted in for at least 14 days before applying for production access. A team that has shipped recently plans for both. See our guide to how to choose an app development agency and the comparison of a freelance developer versus an agency.
What affects app development cost?
The cost of a mobile app is driven by scope, not by a rate card. The main drivers are how many platforms you ship, how many user roles and screens the app has, whether you need accounts, payments or subscriptions, which third-party services connect to it, whether there is a backend and admin panel, and how much design and animation polish version one needs. Data-heavy features such as real-time chat, maps, video or AI add the most uncertainty. Compliance work, such as store review rules and privacy disclosures, adds time too. We do not publish prices, because two apps that look similar can differ several times over once integrations are counted. After a scoping call we quote version one per project, with a clear list of what is in and what waits. The most expensive outcome is usually not the first build but a rebuild, so cutting scope is cheaper than cutting corners. Our cost calculator and cost guide show the hours behind each feature.
| Cost driver | What raises it | What keeps it down |
|---|---|---|
| Platforms | Two native apps (iOS and Android) | One cross-platform codebase, or one platform first |
| Accounts and roles | Several user types, each with own screens | One user type in version one |
| Payments and subscriptions | Multiple plans, trials, promo offers, web checkout | One plan, one paywall, tested later |
| Integrations | Third-party data, CRMs, health or device sensors | Few, well-documented APIs |
| Backend and admin panel | Custom logic, moderation, reporting | Managed services for auth, storage, push |
| Real-time and media | Chat, live video, maps, AI features | Defer to version two |
| Design depth | Custom motion, many bespoke screens | A tight design system, fewer screens |
| Growth instrumentation | Late retrofit of events and attribution | Event plan and SDKs from day one |
If an engineering quote does not list the integrations, the platforms and the admin tools it assumes, it is not comparable with another quote. Ask each vendor to list what is out of scope in writing. Our app development cost calculator and the longer app development cost guide show the hours behind each feature.
The cheapest quote is rarely the cheapest outcome. A build that cannot take payments, scale its data model or carry tracking has to be rebuilt, and the second team often needs more time to untangle it than the first needed to build it. We scope honestly and build once.
iOS vs Android vs cross-platform: which should you build?
Choose by where your users are and what the app must do. Native iOS (Swift) and native Android (Kotlin) give the best access to device features and the smoothest performance, but you build and maintain two codebases. Cross-platform frameworks such as React Native and Flutter share most of the code across both platforms, which usually shortens the build and keeps the two apps in step. Pick iOS first if your audience is mostly in the US, UK or other markets where it dominates paying users, and Android first if your audience is in India, Southeast Asia or Latin America. Pick native when the app leans on heavy graphics, advanced camera or sensors, or very tight performance. Pick cross-platform for most subscription, marketplace, content and social apps. Whatever you choose, the growth stack should be identical on both: the same events, the same attribution and the same paywall logic, so the numbers compare cleanly across stores.
| Native iOS | Native Android | Cross-platform (React Native, Flutter) | |
|---|---|---|---|
| Codebases | One | One | One shared, with small native parts |
| Best for | US/UK-first revenue, premium audience | India, SE Asia, LatAm, widest reach | Most subscription, content, marketplace and social apps |
| Device access | Full, first to new OS features | Full, wide hardware range | Good, native modules for edge cases |
| Testing load | Fewer devices | Many devices and OS versions | Both platforms, shared logic |
| Typical trade-off | Second app needed for Android | Second app needed for iOS | Rare heavy-graphics limits |
For a funded company the decision is less about technology and more about which store holds your first paying users. Check your target markets, your acquisition channels and your price point before choosing. If your first campaigns will run on one store, build for that store first.
Read the deeper guides on iOS, Android, cross-platform and React Native.
What does it mean to build an app that is ready to market?
Marketing-ready means that on launch day you can answer four questions: where did each install come from, what did that user do next, who paid and who did not, and which store page or ad drove them. To answer those, the app ships with an analytics SDK and a defined event plan, an attribution or mobile measurement setup, a paywall or monetisation layer that can be tested, and deep links that carry the campaign through install. On the store side it ships with a keyword-informed listing, screenshots that match the first screens of the app, and the privacy labels each store requires. It also has push and email permissions designed into onboarding, not bolted on later. Retrofitting this after launch means resubmitting builds and losing the first cohort of users, whose data you can never recover. Building it in from day one costs a small share of the build and makes every later campaign cheaper to judge.
- Event plan: sign-up, onboarding steps, paywall view, trial start, purchase and cancel are all named and logged.
- Attribution: the install source and campaign reach your dashboards, with deep links for returning users.
- Paywall: plans, trials and copy can be changed without a full app release where store rules allow.
- Store assets: screenshots and listing text are written from the keywords people use, so App Store Optimization starts at launch.
- Crash and performance reporting: so a bad release is caught in hours.
This is the single biggest difference between a build shop and a team that also does growth. See our app launch checklist, the attribution guide and the overview of mobile app analytics tools.
Who should build my app if I am a non-technical founder with a validated idea?
ApsteQ is the best fit for a non-technical founder who has validated demand and wants one team to build the app and then market it. We scope version one with you, cut it to the few features users will actually use, and build iOS and Android in-house with analytics, attribution, a paywall and store assets already in place, all in accounts you own. After launch the same team runs App Store Optimization, paid acquisition on Apple Ads, Google App campaigns, Meta and TikTok, and retention, so nobody has to translate between a dev shop and a marketing agency. We have done this across 300+ apps and brands since 2015 and driven 52M+ installs. It is a weaker fit if you want the lowest price, need an app in days, or want a build-only studio with no plan to market. In that case, choose a development studio and check its references before you sign.
What we see across 300+ apps
These are patterns from our work, not benchmarks.
- Version one is almost always too big. Founders list thirty features and users use three. Launching with the three and reading the data beats a longer build.
- Tracking is the thing teams skip. It is invisible in a demo, so it is dropped under deadline. It is also the thing that decides whether paid acquisition can be judged at all.
- Paywall placement changes more than price does. Where the paywall sits in onboarding matters, and a hard-coded paywall makes every test a release.
- Store listing is part of the product. The first screenshots should match the first screens of the app, and we write both together.
- Rebuilds are the real budget leak. We are often called after a first build cannot take payments or scale. Scoping carefully costs less than that second project.
- MVP means minimum, not messy. See our guide to MVP app development.
Proof from the growth side
ApsteQ was founded in 2015. We have worked with 300+ apps and brands, driven 52M+ installs and managed $2.5M+ in ad spend. Those numbers are why build decisions here are made with growth in mind. Some of the apps below were built elsewhere and grown by us. Here is what is published.
EarningsCall
Finance app for investors. 100K+ downloads today, with 60% of downloads active monthly in the campaign period. Read the case study.
Enjoy Movies Your Way
Family streaming filters. 38K+ monthly active users on 50K+ downloads by December 2023, and 100K+ Google Play downloads today. Read the case study.
LunarLinc
Friendship and connection app. 50K+ Google Play downloads from zero since November 2023. Read the case study.
JFIT Connect
Two-sided fitness marketplace. Active professionals up 3.7x, from 56 to 205 in 11 weeks. Read the case study.
Is this right for you?
We are a fit if
- You have a clear problem and a real budget for a one-off build
- You want it built properly, not as cheaply as possible
- You want the builders to know how to launch it
- You have been burned by an agency that overpromised
Not yet, if
- You need it finished next week
- You want the cheapest quote, or equity instead of payment
- You are an agency looking to white-label
- You are not ready to invest in acquisition after launch
App development FAQ
What does an app development company do?
An app development company turns an idea into a working iOS or Android app: scoping, design, engineering, testing and store submission. The better ones also set up analytics, payments and attribution so the app can grow. ApsteQ builds in-house and runs the growth side, so the app is ready to market on launch day.
Should I build for iOS, Android or both?
It depends on where your users and revenue are. US and UK audiences often favour iOS first, while India and much of Southeast Asia lean Android. A cross-platform build covers both from one codebase. We usually recommend one platform or one shared codebase for version one, then expand once real usage data shows where demand sits.
Is React Native or Flutter better than native?
Neither is better in every case. Cross-platform frameworks shorten builds and keep both apps in step, which suits most subscription, content and marketplace apps. Native is stronger for heavy graphics, advanced camera or sensor work, and tight performance. We choose per project after looking at the features that carry the most weight.
How long does it take to build an app?
A scoped version one usually takes weeks to a few months, depending on integrations, platforms and design depth. The biggest delays come from unclear scope and slow store review, not typing code. We cut the idea to what must launch, build that properly, and add the rest after real users are in the app.
Do you take over a half-built app from another developer?
Yes. We review the existing code before quoting, then tell you whether to keep it, fix it or rebuild it. We only recommend a rebuild when the foundation cannot carry accounts, payments or growth tracking, and we say so before any money is committed.
Who owns the code and the store accounts?
You do. Apps are published under your own Apple and Google developer accounts, and your analytics, attribution and data stay in accounts in your name. That keeps you free to change partners later without losing history, which matters because store accounts and data are hard to move once an app has users.
Do you also market the app after you build it?
Yes, if you want that. The same company runs App Store Optimization, paid user acquisition and retention. Some clients use us only for the build and some only for growth. Either way, the app ships with the tracking the growth work needs.
Related
- Same group: Web and SaaS Development, and the Build hub.
- After the build: App Store Optimization and Paid User Acquisition.
- Guides: best mobile app development companies, how to hire mobile app developers, custom mobile app development.
- Free tools: App Idea Validator and App Development Cost Calculator.
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Build the app, and know how it will grow
Start with a free App Growth Audit of your current app or idea, or talk through the build with us.